Intro to WEB DESIGN
RESOURCES
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DINA PEARLMAN
Office: Vanderlyn Hall VAN 260B
Tel: 845-687-5066 or 1-800-724-0833
Office Hours: M/F 1-2 pm
Email: pearlmad@sunyulster.edu
This course will provide students with a working knowledge of the fundamental principles, theory, and concepts of web site design and creation. Students also gain hands on experience in developing the necessary basic skills and techniques for using a variety of coding, design and multi-media techniques that can be used to integrate both general design concepts, and interface design unique to the web, as well as using various media into simple, functioning website..
This will be accomplished through class demonstrations and assignments, research, lectures, group projects, reading assignments, and class discussions.
To produce a portfolio of web design projects which demonstrate significant growth in both creative & technical skills, and demonstrate a solid understanding of the visual elements & techniques of an ever-evolving technology of web design.
It requires hard work, patience, concentration, motivation & self-discipline
to develop technical & intuitive skills.
Lab sessions will consist of exercises designed to become comfortable with
seeing HTML code in both the Dreamweaver environment, and a “hard code”
page.
Design fundamentals of form, line, shape, value, texture, color, space,
and composition are all included in web design.
Web Protocols necessitate keeping abreast of industry standards, but several principals almost universally apply.
Software A proficiency in Photoshop is required to enter this course. Students will also learn HTML, Javascript, Dreamweaver, and some Flash, jQuery and blog/CMS interfaces.
Lectures will introduce different assignments and illustrate the importance of studying examples from other websites.
Group project One group project will be introduced towards the end of the semester. All members of the group must participate equally in their respective roles.
Group critiques of assignments will take place regularly. You must present your work and critically review your own work and that of your peers.
Critical thinking and creative problem-solving skills will be developed & discussed through each assignment, and individual & group critiques.
Homework will be assigned once a week and will relate directly to the assignments of that week. You should spend a minimum of 3 hours per week on out-of-class assignments.
Class assignments must be completed on time and be submitted for a grade and a class critique when appropriate.
Project critiques will occur regularly & you are expected to participate fully. They are especially important. You must attend with your completed projects. Failure to do so will result in an F grade for that project, and late submissions will be graded lower.
Attendance & punctuality is mandatory for ALL classes. This is a fast-paced course and introduces skills that may be completely new. Regular attendance and punctuality are vital to this process. You must be on time- lateness is disruptive, will affect your grades, and will be counted as an absence after 20 minutes.
Absences: 3 absences of any kind is the maximum allowed. Any additional
absences will affect your grade and if you reach 5 you will automatically
receive an F. Because of the nature of a studio class where informal discussions
and problem-solving happen uniquely in the classroom, you must attend all
classes and are responsible for all material covered. Plan your time accordingly.
If you miss a class, you are responsible for contacting the instructor
as soon as possible to find out how you can make up the class work.
There are no unapproved breaks during this class. Ask the instructor first.
The Minimum requirement for each assignment will be clearly stated.
Participation: A grade will be assigned for your general attitude, energy, enthusiasm, and participation in class, especially during discussions and critiques.
Cleaning up after yourself is required, plus a general respect for the lab. Please log off and turn off your computer after you finish, and throw away any bottles or trash.
No food is allowed near the computer. Use one of the tables near the instructor desk.
No Cell phones, iPods or personal audio devices are allowed in class. One central player may be allowed if appropriate.
Failure to observe these basic lab rules will affect your grade.
For an above average grade: Additional time, effort, and enthusiasm in and out of class are necessary for an above average grade. Students who listen, ask questions, work hard, take risks, explore concepts & media, and actively engage in constructive criticism and an exchange of ideas will benefit most from this class and earn an above average grade.
Mid-semester & Final Grades for this class will be based on the following;
70% Quality of assignments overall and evidence of improved technical & creative
skills
20% Participation in critiques & group discussions; general attitude,
energy, &
enthusiasm in and out of class; attendance & punctuality
10% Quizzes
LETTER GRADES
Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and
Web Graphics [ILLUSTRATED] (Paperback) by Jennifer Niederst
Robbins (Author)
1/22 WEEK 1
FILE ORGANIZATION and ADMINISTRATION
WHAT IS HTML and DREAMWEAVER?
1/24-1/28 WEEK 2
1/31-2/4 WEEK 3
2/7-2/11 WEEK 4
2/14-2/18 WEEK 5
2/21-2/25- WEEK 6
2/28- 3/4 WEEK 7
3/7- 3/12 WEEK 8 Spring Break.
3/14 - 3/18 WEEK 9
3/21-3/25 WEEK 10
3/38-4/1 WEEK 11
4/4 - 4/8 WEEK 12
4/11-4/15 WEEK 13
4/18 - 4/22 WEEK 14
4/25 - 4/29 WEEK 15
5/2 - 5/6 WEEK 16
5/9 - 5/13
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