syllabusSUPPLIES NEEDED SEE LIST BELOW COURSE DESCRIPTION: COURSE OBJECTIVES:
COURSE CONTENT: 3D Fundamentals: Studio sessions will consist of a sequence of projects that will introduce the visual and verbal vocabulary and concepts of 3-Dimensional design: primarily line, plane, volume, mass, space, texture, scale, time, and context. These will be supplemented by readings, handouts, slide lectures, demonstrations, informal discussions, individual and group critiques, quizzes, and research projects on individual artists. Creative Problem-Solving: Each project will include a discussion of the acceptance and definition of the problem, ideation, and judgment, and conceptualization through sketching and possibly model-making. 3D Processes: Projects will incorporate planar, linear, and volumetric construction techniques. These will introduce the elements of form and function, and the intrinsic and expressive qualities of different materials. 3D Media: Projects will explore these materials: card, wire, wood, screen and found objects. Themes: Projects will include 3D studies of everyday objects, the human figure, forms from nature and technology, and personal themes interpreted by representation or abstraction. Art History: Each assignment will include an overview of an aspect of art history such as Constructivism, Cubism, Futurism, Pop Art, Conceptual Art, outdoor sculpture, and contemporary mixed-media installations. Students are encouraged to go to the campus Library to research artists from these art movements. Drawing/ Sketchbook Component: Students must spend time inside and outside class keeping a small sketchbook, a "visual notebook" for the duration of the class. This sketchbook is to be used exclusively for this class. The importance of using a sketchbook cannot be emphasized enough. The sketchbook is a tool for the development of ideas, and an aid to visual thinking: before, during, and after each project. It should be brought to all classes and used constantly to record ideas, explore solutions, variations, new relationships, contrasts, structural problems, and art historical influences. A minimum of 20 pages of sketches must accompany each assignment. Drawing can also be used as a physical component in a 3D design. Writing/ Research: Students may be asked to write brief statements on their projects as a form of self-evaluation. In addition students must write 1 short paper (1-2 pages typed) on an art exhibition or Visiting Artist's Lecture. Visiting Artist's Lectures & Exhibitions: Art majors are expected to attend all Visiting Artist Lectures in the Visual Arts Department during the semester. In addition students are expected to see all the art exhibitions in the Muroff-Kotler Gallery. Quizzes: There will be 2 quizzes on 3D Vocabulary & Definitions, at mid-semester and at the end of the semester. Critiques: Group critiques will be held at the end of each project, and during each project as a "work-in-progress" discussion. Individual critiques will be held at mid-semester and at the end of the semester. Students can request an appointment for an individual critique at any time that is mutually agreeable. Photography: Because of the physical size of these 3D projects, digital
or color slide documentation is recommended for student portfolios. Photography
demonstrations and sessions will be held at the end of the semester.
Photographic imagery can also be used as a component for some 3D projects. COURSE REQUIREMENTS & GRADES: The Minimum Requirements of each project will be clearly outlined. Failure to meet these requirements will result in a below average grade. Attendance & Punctuality: This course consists of long hours of concentrated hard work developing conceptual, technical, and intuitive skills, both in and out of class. Punctuality and regular attendance are mandatory. Be on time. Lateness is disruptive and will be counted as an absence after 15 minutes. More than 3 unexcused absences will lower your grade, and 5 unexcused absences will result in an automatic F grade. Because of the nature of a studio class with informal discussions and exchanges of ideas, students are expected to attend all classes and are responsible for all material covered. Plan your time accordingly. If you miss a class, you are responsible for contacting the instructor as soon as possible to find out what you missed and how you can make up the class work. There are no unapproved breaks during this class. Ask the instructor
first. Projects: Each assignment will be graded on an individual basis, on the conceptual and technical merits of the piece, as well as the creativity, originality, and presentation. It's important to note that the most obvious solution is not always the best, and that poor technique can ruin the best idea. Critiques: Students are expected to complete projects on time and to participate fully in group discussions and critiques. These critiques are especially important and are part of the learning, evaluation, and analysis process. They are the equivalent of an exam. Students are expected to be there with their completed projects. Failure to do so will result in an F grade. Late work will be given a lower grade. Sketchbook: Each project must be accompanied by a minimum of 20 pages of sketches. These sketches will be graded. You should have a sketchbook only for this class, and bring it to every studio session, along with any other required tools and materials. Failure to do so will render you unprepared for class, and you will be noted as such. Participation: A grade will be assigned for your general attitude, energy,
enthusiasm, and participation in class, especially during discussions
and critiques. Studio Co-operation: Cleaning up after yourself, general regular maintenance of the 3D studio, care of and respect for tools and equipment, and proper observance of safety rules are included in your participation grade. Midterm and Final Grade: will be based on all of the above components A for work of consistent excellence in all areas of the class For an above average grade: The minimum requirement for each assignment
will be clearly stated. Additional time, effort, and enthusiasm both
in and out of class are necessary for an above average grade. Students
who listen, ask questions, work hard, take risks, explore concepts and
media, and actively engage in constructive criticism and the exchange
of ideas will benefit the most from this class, and earn an above average
grade. STUDIO RULES & SAFETY CONCERNS: Toxic materials: Do not use spray paint, glue, fixative, or any hazardous chemicals in the studio. There is no adequate ventilation for these kinds of dangerous fumes. If you have to use hazardous materials, do so outdoors so that you have adequate ventilation. Read container labels- be informed of how dangerous and environmentally irresponsible some of these products are, be healthy, and consider the health of others who have to breathe the air you might pollute. Clean up after yourself: Failure to be responsible for areas that you work in, sweeping up, discarding waste material responsibly, cleaning and returning tools, and storing your work properly, will directly affect your grade. Any projects or materials left in the 3D Studio after the end of the semester will be thrown away. Class Preparation: You must come to all classes prepared to work. Do any necessary preliminary work, buying supplies, etc., in your own time prior to class. Do not use class time to buy supplies or leave class early to buy supplies. No exceptions. No excuses. Food: no food allowed in class. You may get a snack during the 10-minute
break. MATERIALS PROVIDED BY STUDENTS:
All other supplies will be provided by the department. In addition there will be projects where you will have a free choice of materials & found objects that you can supply yourself
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Intro to
3-D DESIGN
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